This node lets you apply a LUT file to your input image.
Therefore, you can apply your color grading, directly into your final texture :-)
(Note: you need some LUT files to use it)
Uploaded: over 6 years ago
Updated: over 6 years ago
Version: 1
File Name: VG_LUT_Filter.zip
Size: 4.29 KB
Man Awesome WORK! Very useful!
Cheers 3TEN30 ;)
HAHAHAHAHAHAHAHAHA SUBSTAGRAM !!!!!! ;)
Thx for the idea Janine-Smith ;-)
Awesome!
Cheers @enodmi !
Stupid Question: What Base LUT does this filter expect?
I've tried the Unity Cinematic Effect LUT but that one shreds the results so I assume it's not the correct one.
Hey, 256*16 LUT files should work
I d'ont really understand wich type of file the node need to works (.lut .ocio etc...)
for this format: http://www.thomashourdel.com/lutify/luts.html
This is giving me weird results, if I use the standard linear to linear LUT from here: https://support.allegorithmic.com/documentation/spdoc/files/154140684/154140688/1/1488897919737/linear_to_linear.exr
And rather than giving me the 1:1 result I expect, it is turning my blue bitmap green. Any idea what I might be doing incorrectly?
Oops, Painter one is a different resolution/format, the Unity one seems like it should work: http://api.unrealengine.com/udk/Three/ColorGrading.html
But it is giving me a colour shift, much less red... can you point me to a neutral LUT that I can use to start with?
It's indeed not made to work with SP..
Should I not expect to get a 1:1 result when using the 256x16 neutral LUT provided by the Unreal Engine (sorry, not Unity) page I posted above?