A substance material for Substance Painter and Substance Designer, using the Metallic PBR workflow (Base Color, Roughness, Height, Metallic), in the sbsar format. The material preview was made in Marmoset Toolbag by assigning the textures generated in Substance Painter.
Inputs: Ambient Occlusion, Curvature
Outputs: Base Color, Roughness, Metallic, Height, Normal
Uploaded: over 6 years ago
Updated: over 6 years ago
Version: 1
File Name: WeaponWood.sbsar
Size: 13.3 KB
When opened in B2M, this material only has a normal, metallic and height output. Diffuse and Rough are missing.
One more, and there is no possibility of scale scratches separately.
It's where interesting texture. But if I'll have rotate textures I see bugs, because AO and curvature rotate too. Please fix it, if you can.
some channels are missing...if possible can you check this mate please? thank you
Thx for your material!
Oh,no!
When opened in B2M, this material only has a normal, metallic and height output. Diffuse and Rough are missing.
THANKS
Thanks for sharing this really nice wood material; is there any chance of getting the .sbs file?
Thanks.