UE4 4.1.X PBR mobile shader.
UE4 4.2.X PBR mobile shader. ( GGX )
Included Substance designer custom shader also.
Simple explaining about this shader with calibration How to.
Explaining Link
https://www.leegoonz.com/single-post/2017/09/15/How-to-calibration-between-painter-and-unity3D-based-on-custom-PBR-shader
Contributor.
https://j1jeong.wordpress.com/2018/07/19/substance-shader-for-ue4-mobile/
Associate technical art by JungPyo.Lee ( leegoonz@163.com
/ https://www.facebook.com/profile.php?id=100004233521825 )
by Korean shader developer
Uploaded: over 4 years ago
Updated: over 3 years ago
Version: 2
File Name: Substance-master.zip
Size: 28.1 KB
Download:
https://github.com/j1jeong/Substance
두분다 쵝오
Update for UE4.20 and move github.
https://j1jeong.wordpress.com/2018/07/19/substance-shader-for-ue4-mobile/
Donload: https://github.com/unity3d-kr/Substance
the shader is pink and i get this error [ResourceShader] pbr-metal-rough-mobile-with-alpha-test:110 | 4(110) : error C1104: too many parameters in function call
This seems doesn't work on sp2018.3.
Substance Painter 2018.2 Shader API is changed.
SUbstance Painter 2018.2.0 after version. download here:
https://github.com/unity3d-kr/Substance/tree/master/Substance%20Painter/resources/shelf/allegorithmic/shaders