Metal Blocks (from the Materialize Contest)



This was my submission for the Materialize Contest, maybe someone can use this substance for something useful. ;-)

To make the displacement work correctly on a plane it should have the same subdivision level as the map resolution (1 poly = 1 pixel).

Uploaded: almost 5 years ago
Updated: almost 5 years ago
Version: 1
File Name: Metal_Blocks_(from_the_Mate...
Size: 29.8 KB


almost 5 years ago

great ,i like it and i will test it

almost 4 years ago

i am new sorry for that, but what does it mean same subdivision as the map res, you mean the mesh mip map scale?

over 3 years ago

Thanks for the texture

12 months ago

Thank you!