Perfect for use as a dBuffer Decal in the Unreal Engine. Tested in Unreal Engine 4. Comes with sliders for further customization.

The ORM map of this Substance represents a packed map of Occlusion, Roughness and Metallic. These can be accessed through the RGB outputs of a texture node in Unreal Engine:
Red = Ambient Occlusion
Green = Roughness
Blue = Metallic

Uploaded: over 4 years ago
Updated: over 4 years ago
Version: 1
File Name: AlleyDirt.sbsar
Size: 7.35 KB


over 4 years ago


over 4 years ago

Thank you for sharing!

about 3 years ago

should support 16bit height map because its looks quantize

6 months ago

I really loved it here but are there any recent updates? Thanks
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