Creates a directional mask from an input (either Height or normal map)

Uploaded: over 4 years ago
Updated: over 4 years ago
Version: 2
File Name:
Size: 19.9 KB


over 4 years ago

can work for both, but at it's made to work in 2d space, it's better suited for SD

over 4 years ago

Thx :)

over 4 years ago

For SP or SD ?

over 4 years ago

Ha good to know: do you have the link so I can see if there is still a reason to leave mine?

over 4 years ago

I hate to be the bringer of bad news, but there is already an SD node called "Light" that does this.

over 1 year ago

Hi Vincent, this node looks very close to what I am looking for to generate anisotropy angle maps. I am now looking for a way to combine this with the Tile Sampler to create a Tile Sampler node that outputs anisotropy angles to match the sampled output (when using the Vector Map Input). If such a thing already exists please feel free to point me in that direction.