This utility node Dilates your color input based on your alpha map. This is especially useful as a final texture filter to control mip bleeding, and for transparency textures.
Controls: Dilation; BG presets for source, color, and custom color; Matte erosion controls for cleaning up BG color and pre-multiplication bleeding
Version 2.0: 16-bit, build 5.3.0
Uploaded: almost 7 years ago
Updated: over 6 years ago
Version: 1
File Name: dilate-color.sbsar
Size: 1.87 KB
I uploaded a new version that fixes an issue caused by a Distance value of 0.
Thanks Bradford, this is very cool!
This is extremely useful, thanks a lot for sharing! :-)
Amazing addition! Thanks a lot!
Amazing addition! Thanks a lot!
Just what I needed, thank you for sharing!