This shader includes:
- ACES tonemapper to match default UE4 and Unity tonemapping
- Switchable frontal light
- Switchable Sun & Sky system when using an environment map that doesn't already contains a bright sun (when exporting an environment map capture from a game engine).

Uploaded: about 4 years ago
Updated: about 4 years ago
Version: 1
File Name: pbr-metal-rough_aces.glsl
Size: 4.41 KB

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DISCUSS
about 4 years ago

Thank you, really appreciate all the hard work!


about 4 years ago

Jeremie, but that only applied to the pixels on the object, not to the whole scene as post-process. Is there a way to do it for the whole frame, including Environment map?


about 4 years ago

Not yet unfortunately but hopefully soon we'll have proper color management and tone mapping in the viewport.


almost 4 years ago

Amazing, thanks so much!


about 3 years ago

Really helpful! Thanks!


4 months ago

It's looking great. Can I use this image on my website since I adore it? I hope you don't mind.


5 months ago

Its looking really cool. I am going to use it in the header of my website's page that is related to cloud print management.


22 days ago

Will things like this keep happening in the future. I've been thinking about that for a very long time. Thank you for these helpful details. fnf mod


about 1 month ago

Thank you for this Gem.|
Greets from an Italian who is learning German Language.