Use this sbsar to convert your textures into a Unity mask map.
(Greyscale Metallic, Ambient Occlussion, Detailmask and Roughness to RGBA MaskMap)

--Metallic and roughness (or Smoothness) maps are required!!--

Additionally you can input a heightmap and generate a normal map openGL :D
(normal map is required for Unity´s heigh by pixel distortion)

Uploaded: almost 4 years ago
Updated: almost 4 years ago
Version: 1
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Size: 1.76 KB


almost 4 years ago