This is a PBR shader that allows setting the diffuse term to a harder cel cut, and allows setting both the shadow (ambient) and main light colors. Also, expanding on Froyok's subsurface scattering shaders (https://share.substance3d.com/libraries/5486) added an option to have the mesh thickness map contribute to the subsurface scattering value.

Uploaded: over 1 year ago
Updated: over 1 year ago
Version: 1
File Name: ToonShader.glsl
Size: 4.94 KB

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2 months ago

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over 1 year ago

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over 1 year ago

an error


about 1 year ago

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4 months ago

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7 months ago

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3 months ago

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6 months ago

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