This is a PBR shader that allows setting the diffuse term to a harder cel cut, and allows setting both the shadow (ambient) and main light colors. Also, expanding on Froyok's subsurface scattering shaders (https://share.substance3d.com/libraries/5486) added an option to have the mesh thickness map contribute to the subsurface scattering value.
Uploaded: over 1 year ago
Updated: over 1 year ago
Version: 1
File Name: ToonShader.glsl
Size: 4.94 KB
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an error
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@lowteq I can't reproduce your error, can you tell me your substance painter version?