This is a PBR shader that allows setting the diffuse term to a harder cel cut, and allows setting both the shadow (ambient) and main light colors. Also, expanding on Froyok's subsurface scattering shaders (https://share.substance3d.com/libraries/5486) added an option to have the mesh thickness map contribute to the subsurface scattering value.

Uploaded: over 1 year ago
Updated: over 1 year ago
Version: 1
File Name: ToonShader.glsl
Size: 4.94 KB

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2 days ago

Thank you very much for creating this useful article. Hope it will be useful to me and everyone
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over 1 year ago

wow


about 1 year ago

an error


9 months ago

an error on adobe substance 3D painter


3 months ago

Great site thanks admin. More power. painters idaho falls


about 2 months ago

@lowteq I can't reproduce your error, can you tell me your substance painter version?