Converts metal/rough materials to the LabPBR standard used in Minecraft shaderpacks.

- EVERY option has helpful tooltips explaining what it does, and how to use certain channels
- Automatic organisation of material channels based on LabPBR 1.3 standard
- A robust and highly customisable height fade feature, which can help to reduce artifacts from parallax occlusion mapping
- Presets for common dielectric f0 values as well as LabPBR hardcoded metals
- Multiple options for blending material f0 values based on a metalness map
- Automatically remaps porosity, subsurface scattering and emissive maps to LabPBR ranges
- Multiple options for opacity handling, including thresholding and dilation

Hopefully it saves you 30 seconds here and there :)
The attached picture shows an example of how the height fade feature can be used to almost completely eliminate POM artifacts.

Uploaded: about 1 year ago
Updated: 12 months ago
Version: 1
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about 1 year ago

Bro nice

about 1 month ago

I appreciate your article. Minecraft is the best game, I love Minecraft.

about 1 month ago

I appreciate your article. minecraft di modcombo is the best game, I love Minecraft.